We make it easy to hire people online. Get a money-back guarantee, awesome workspace, clear terms in plain English, upfront bills with itemized PDF receipts.

All purchases (except Tips) are subject to a non-refundable Handling Fee of $3.49. This pays for platform overheads including admin, hosting, marketing, data costs and 24×7×365 support.

  • Web / Mobile / Tech
  • Design / Art / Video / Audio
  • Bookings
  • Writing / Translation
  • Business / Admin
  • VPS & Cloud Hosting

Hi, I’m Jane, I’m here to help you do business on HostJane.

So I can provide you the best support, choose a topic:

I also have information about your privacy if required.

Ask Jane for help Ask
HostJane seller Jamiesvoice4 - Voice Talent

Jamie

Voice Talent

Claymation

Claymation and stop motion animation with aesthetic 3D renders and animation (primarily shading, lighting, animating, and rendering with some modeling). Find Claymation WFH freelancers on January 21, 2025 who work remotely. Read less

Read more
Board & chat Inside your order

ADVERTISEMENT

Managed VPS Hosting

$22.95/mo

Keep exploring
Top Frequently Asked Questions
How is professional claymation made?
Claymation, or clay animation, is a stop-motion animation technique where malleable clay figures are moved in small increments between individually photographed frames, creating the illusion of movement when the series of frames is played as a continuous sequence. Here's a detailed breakdown of how claymation is made, including the animation process, software used, and other aspects:

Concept and Storyboarding:
Like any animation, claymation starts with a story or concept. Artists create storyboards to outline the sequence of scenes, including actions, camera angles, and dialogue. This step helps visualize the narrative and plan the animation.

Character and Set Design:
Sculpt clay models of characters and design sets. Characters are typically made with a wire armature inside for posing, covered with clay or plasticine which can be reshaped for different expressions and poses. Sets are also built from clay or other materials like foam or wood, painted to match the envisioned environment.

Rigging:
Characters are often rigged with mechanisms or armatures that allow for more precise movements. This might involve adding rods or wires to control limbs or expressions without disturbing other parts of the model.

Shooting:
- Setup: Cameras are mounted on rigs to ensure consistent framing. Lighting is set up to match the mood and provide even illumination.
- Frame by Frame Animation: Animators move the characters and objects very slightly, take a photo, then move again. This process repeats for each frame, with changes being minimal to create smooth motion. For 24 fps film, you might need 24 frames for one second of animation, but typically, animators work at around 12 fps for claymation due to the time-consuming nature.
- Expression Changes: Faces might be swapped or altered with different pieces of clay or by manipulating the existing clay for mouth shapes or expressions.

Camera and Lighting:
Using professional cameras with macro lenses for close-ups. Lighting should be consistent to avoid shadows shifting between frames, which can break the illusion. Some setups use lighting rigs with diffusers for soft, even light.

Voice Recording and Sound Effects:
Before or during the animation process, voice actors record dialogues, and sound effects are gathered or created. These are later synced with the visuals.

Post-Production:
Editing: Frames are assembled into sequences, and transitions or effects might be added.
Sound Sync: Dialogue and sound effects are matched with the visuals.
Color Correction/Grading: Adjusting color for consistency or artistic effect.

Software Used:

Dragonframe.com:
Purpose: Primarily used for capturing frames in stop-motion animation. It allows for precise control over camera settings, lighting adjustments, and integrates with sound for lip-syncing. Features include onion skinning (seeing the previous frame semi-transparently to guide movement) and time-lapse playback.

Adobe After Effects:
Purpose: Used in post-production for compositing, adding special effects, or enhancing scenes. It can handle tasks like motion tracking, rotoscoping, or adding digital elements to claymation scenes.

Blender:
Purpose: While primarily a 3D animation tool, Blender can be used for editing stop-motion footage, adding 3D elements to scenes, or for creating digital sets or characters that might be too complex to make from clay.

Photoshop:
Purpose: Useful for cleaning up frames, enhancing textures or colors, or creating digital backgrounds or props.

Audacity or Adobe Audition:
Purpose: For editing audio tracks, syncing sound with visuals, and creating or adjusting sound effects.

Additional Tools and Considerations:

Clay: Using high-quality, non-drying clay like plasticine or Van Aken's Claytoon for characters where you need to reuse models over time.

Armatures: Usually made from aluminum wire or ball-and-socket systems for posing characters.

Cameras: DSLRs or dedicated stop-motion cameras with good macro capabilities for capturing detail.

Tripods and Rigs: For stable camera positioning, often with micrometers for tiny adjustments.

Lighting: Professional lighting setups, possibly with dimmers for mood changes.

Patience and Precision: Claymation requires meticulous attention to detail and patience, as each movement must be consistent and small enough not to jump when viewed at normal speed.

Claymation is labor-intensive but offers a unique, tactile quality to animation that digital methods can't replicate. The process from concept to final product can take months or even years, depending on the project's scale, but the result is often a charming, highly engaging piece of animation with a distinct visual style.

ADVERTISEMENT

Managed VPS Hosting

$22.95/mo

Contact

Got questions? can help!

needs from you:
Clear instructions Any relevant files or media Your budget

Price $
We'll email you when responds.

Find people to hire.

Job done or your money back.

is available for hire!

When you log in you'll be able to connect with to discuss your project.

Log in