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HostJane seller Kyracornett - Female Voice Over Artists

Cornett

Female Voice Over Artists

Cartoons / Comic Art

From character animating in After Effects to managing vectors, motion graphics, comics in illustrator, storyboarding plots for client scripts to cartoon videos. Find Cartoons / Comic Art WFH freelancers on January 21, 2025 who work remotely. Read less

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Top Frequently Asked Questions
How do animators draw cartoons?


Professional animators approach cartoon drawing with a blend of art principles, technical skills, and an understanding of animation mechanics. Here's a comprehensive look at how they work, including structure, drawing techniques, and art principles, with some examples:

== Art Principles in Cartoon Animation: ==

Exaggeration:
Explanation: Cartoons often exaggerate features for comedic effect or to convey personality. This can mean larger heads, eyes, or expressive body movements.
Example: Characters from "Looney Tunes" like Bugs Bunny have exaggerated features that enhance their comedic timing and character.

Squash and Stretch:
Explanation: This principle gives weight, flexibility, and life to characters. When a character moves, its form can squash (compress) or stretch, emphasizing motion.
Example: In Disney's "Mickey Mouse," when Mickey runs, his body stretches and squashes to mimic the physics of movement in an exaggerated way.

Anticipation:
Explanation: Before a significant action, characters often perform a smaller, opposite action to prepare the viewer for what's coming.
Example: In "Tom and Jerry," Tom might wind up before pouncing, giving the audience a hint of the upcoming jump.

Follow Through and Overlapping Action:
Explanation: Parts of the body or clothing continue moving after the main action has stopped, adding realism and fluidity.
Example: In "The Simpsons," when Homer moves quickly, his stomach or shirt might continue moving after he stops.

Arcs:
Explanation: Natural movements follow curved paths or arcs, making animations feel more lifelike even in exaggerated forms.
Example: The way characters in "Adventure Time" move, their limbs often follow an arc when swinging or jumping.

Staging:
Explanation: Presenting an idea so clearly that it immediately conveys the action, mood, or emotion to the audience.
Example: In Pixar's "Inside Out," emotions are staged in environments that reflect their mood, enhancing the storytelling.

Secondary Action:
Explanation: Adds to the main action to create more dimension and interest, like hair blowing while a character runs.
Example: In "SpongeBob SquarePants," SpongeBob's eyes or limbs might perform a secondary action while he's doing something else.

Timing and Spacing:
Explanation: The speed of an action determines its weight, mood, and impact, controlled by how many frames are used between poses.
Example: The fast-paced antics in "Ren & Stimpy" use tight timing for comedic effect.

Solid Drawing:
Explanation: Even in the cartoon world, understanding volume, weight, and balance in drawings helps maintain believability.
Example: Characters in "Family Guy" have a simplified yet consistent form that holds up to the principles of solid drawing.

Appeal:
Explanation: Characters should be engaging and likable (or intentionally not), with designs that are memorable or convey their personality effectively.
Example: The unique and appealing designs of characters in "Steven Universe" make them stand out and connect with viewers.

== Drawing Techniques: ==
Rough Sketching: Animators begin with loose, rough sketches to capture basic shapes, poses, and expressions. This stage is about getting the idea down quickly.

Clean-Up: These roughs are then cleaned up into clearer, more detailed drawings, focusing on line quality and ensuring the character model is consistent.

Line of Action: A guiding line that runs through the character, showing the primary motion or pose, helping to keep the animation dynamic and clear.

Silhouette: Good character design often starts with a clear, readable silhouette, which is crucial for animators to maintain throughout different poses.

Model Sheets: Professional animators use model sheets to maintain consistency in character design across different scenes and by different animators.

In-Betweens: After key poses are established, animators or assistants fill in the frames in between to create smooth motion. This can be done manually or with software interpolation in digital animation.

== Structure in Cartoon Animation: ==

Storyboarding: Before drawing, the story is visualized through storyboards, which act as a blueprint for the animation, showing sequence, pacing, and staging.

Character Design: Characters are designed with their roles in mind, considering how they'll move, what expressions they'll make, and how they'll interact with others.

Scene Layout: Backgrounds and environments are sketched out to set the stage for the characters, ensuring that the setting supports the story and action.

Animation Timing: Deciding how long each action takes, which affects how many frames are needed for each movement, impacting the animation's feel.

== Examples in Practice: ==

Warner Bros. Animation: Known for their expressive, exaggerated character animations in shows like "The Looney Tunes Show."

Studio Ghibli: Their films like "Spirited Away" showcase detailed, yet fluid animation with characters that have a unique appeal and are animated with a focus on natural movements.

Nickelodeon: Animations like "Avatar: The Last Airbender" demonstrate how even in a more realistic style, principles like exaggeration for action scenes are utilized.

Professional animators often use software like Adobe Animate, Toon Boom Harmony, or TVPaint Animation for digital drawing and animation. These tools help in executing the principles and structures described above with precision and consistency, allowing for frame-by-frame animation or tweening where appropriate.

They also leverage traditional methods like pencil tests for initial animations to refine timing and movement before committing to digital. The craft combines artistic vision with technical expertise, where understanding human anatomy, physics, and psychology plays a significant role in creating animations that resonate with audiences.
Cartoon animation courses are designed to equip students with both the artistic skills and technical knowledge necessary for creating compelling animations. Here's an in-depth look at what these courses typically teach:

Fundamentals of Animation:

Principles of Animation:
Explanation: Students learn the 12 basic principles of animation (as outlined by Disney animators Ollie Johnston and Frank Thomas), including squash and stretch, anticipation, staging, timing, and appeal.
Practice: Exercises like bouncing balls or simple character animations to understand motion and physics in animation.

Drawing Foundations:
Explanation: Basic and advanced drawing skills focusing on character design, anatomy, expression, and movement.
Practice: Sketching, life drawing, and learning to draw from different angles or in various styles.

Character Development:

Character Design:
Explanation: How to create characters that are expressive, memorable, and consistent across different poses and actions.
Practice: Designing characters from scratch, with an emphasis on model sheets to ensure consistency.

Animation Acting:
Explanation: Techniques for animating characters to convey emotions and perform convincingly.
Practice: Students animate characters performing various actions or expressing different emotions.

Animation Techniques:
Traditional Animation:
Explanation: Frame-by-frame animation techniques, including in-betweening, clean-up, and the use of lightboxes if learning traditional methods.
Practice: Drawing directly on paper or using software to mimic traditional methods.

Digital Animation:
Explanation: Use of digital tools for both 2D and 3D animation, understanding software interfaces, and digital drawing techniques.
Practice: Learning software like Adobe Animate, Toon Boom Harmony, or Blender.

Stop Motion Animation:
Explanation: Techniques for creating animations using physical objects, puppets, or clay figures.
Practice: Hands-on projects where students create short stop-motion sequences.

Storytelling and Narrative:

Storyboarding:
Explanation: How to plan and visualize a story sequence, focusing on composition, camera angles, and narrative flow.
Practice: Creating storyboards for short animations or scenes, learning to convey narrative effectively.

Scriptwriting for Animation:
Explanation: Basics of scriptwriting tailored for animation, focusing on dialogue, pacing, and visual storytelling.
Practice: Writing scripts or adapting stories for animation.

Technical Skills:

Software Proficiency:
Explanation: Mastery of animation software, including understanding layers, keyframes, tweening, and effects.
Practice: Projects that require students to use software features to create animations from start to finish.

Rigging and Animation in 3D:
Explanation: For those learning 3D animation, how to rig characters for movement and animate them in a 3D space.
Practice: Rigging a character model and animating it in software like Maya or Blender.

Sound and Lip Sync:
Explanation: Integration of sound into animation, including lip-syncing techniques and timing.
Practice: Animating characters speaking, ensuring mouth movements match the audio.

Industry Practices:
Project Management:
Explanation: Understanding how to manage animation projects, including timelines, team roles, and production phases.
Practice: Group projects where students simulate working on an animation from concept to completion.

Portfolio Development:
Explanation: How to compile and present a professional portfolio that showcases their skills.
Practice: Students curate their best work into a portfolio, often with guidance on what to include for different roles.

Industry Insights:
Explanation: Exposure to the animation industry, including career paths, how studios work, and current trends.
Practice: Guest lectures, workshops, or internships might be part of the curriculum.

Additional Elements:

Critique and Feedback:
Regular critique sessions to improve work based on peer and instructor feedback.

Ethics and Copyright:
Understanding the legal aspects of animation, including copyright, intellectual property, and ethical considerations.

Cultural Sensitivity:
Learning how to create animations that respect cultural diversity and avoid stereotypes.

Experimental Animation:
Encouraging students to explore beyond traditional styles, perhaps into abstract or mixed media animations.

Marketing and Promotion:
How to market animated content, whether for self-promotion or as part of a larger team.

Courses often include a blend of theoretical learning and practical application, with assignments that might range from creating short animated sequences to full-fledged animated shorts. The exact curriculum can vary significantly depending on whether the course focuses on 2D, 3D, or stop-motion, the educational institution, or if it's geared towards beginners or advanced learners.

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